diff --git a/Assets/Scenes/NewShop.unity b/Assets/Scenes/NewShop.unity
index 23b2798..6651271 100644
--- a/Assets/Scenes/NewShop.unity
+++ b/Assets/Scenes/NewShop.unity
@@ -7466,6 +7466,7 @@ GameObject:
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- component: {fileID: 1763223520}
- component: {fileID: 1763223519}
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m_Name: ArmorButton
m_TagString: Untagged
@@ -7573,6 +7574,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1763223517}
m_CullTransparentMesh: 0
+--- !u!114 &1763223522
+MonoBehaviour:
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+ m_Script: {fileID: 11500000, guid: a5001818e381b2c4890a9f8b1d8c943e, type: 3}
+ m_Name:
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+ filter: 1
--- !u!1 &1778605631
GameObject:
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@@ -7742,6 +7757,7 @@ GameObject:
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- component: {fileID: 1779774929}
- component: {fileID: 1779774928}
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m_Name: AllButton
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@@ -7849,6 +7865,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1779774926}
m_CullTransparentMesh: 0
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m_ObjectHideFlags: 0
@@ -8437,6 +8467,7 @@ GameObject:
- component: {fileID: 1918696020}
- component: {fileID: 1918696019}
- component: {fileID: 1918696018}
+ - component: {fileID: 1918696021}
m_Layer: 5
m_Name: PotionButton
m_TagString: Untagged
@@ -8544,6 +8575,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1918696016}
m_CullTransparentMesh: 0
+--- !u!114 &1918696021
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+ m_Name:
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m_ObjectHideFlags: 0
@@ -9342,6 +9387,7 @@ GameObject:
- component: {fileID: 1982954965}
- component: {fileID: 1982954964}
- component: {fileID: 1982954963}
+ - component: {fileID: 1982954966}
m_Layer: 5
m_Name: WeaponButton
m_TagString: Untagged
@@ -9449,6 +9495,20 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1982954961}
m_CullTransparentMesh: 0
+--- !u!114 &1982954966
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+ m_PrefabAsset: {fileID: 0}
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a5001818e381b2c4890a9f8b1d8c943e, type: 3}
+ m_Name:
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diff --git a/Assets/Scripts/Shop/Components/ShopViewFilterButton.cs b/Assets/Scripts/Shop/Components/ShopViewFilterButton.cs
new file mode 100644
index 0000000..fd007f2
--- /dev/null
+++ b/Assets/Scripts/Shop/Components/ShopViewFilterButton.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+///
+/// Simple component that expands the button by making it set the selected filter of a selected shop view
+///
+[RequireComponent(typeof(Button))]
+public class ShopViewFilterButton : MonoBehaviour
+{
+ [SerializeField] private ShopView view;
+ [SerializeField] private ItemType filter;
+ // Start is called before the first frame update
+ void Start()
+ {
+ Debug.Assert(view,this);
+ GetComponent