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Cheeky workaround for player inventory not initialising

master
Devin 4 years ago
parent
commit
72ddd5cb4e
  1. 6
      Assets/Scenes/NewShop.unity

6
Assets/Scenes/NewShop.unity

@ -3557,7 +3557,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &336428455 --- !u!224 &336428455
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -13997,7 +13997,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &1237921496 --- !u!224 &1237921496
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -18069,7 +18069,7 @@ MonoBehaviour:
m_margin: {x: 0, y: 0, z: 0, w: 0} m_margin: {x: 0, y: 0, z: 0, w: 0}
m_textInfo: m_textInfo:
textComponent: {fileID: 1553747032} textComponent: {fileID: 1553747032}
characterCount: 3 characterCount: 4
spriteCount: 0 spriteCount: 0
spaceCount: 0 spaceCount: 0
wordCount: 1 wordCount: 1

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