Browse Source

Minor navigation bugfixes

master
Devin 4 years ago
parent
commit
d112d2ee77
  1. 67
      Assets/Scenes/NewShop.unity
  2. 2
      Assets/Scripts/Shop/View/ShopView.cs
  3. 24
      Assets/Scripts/Shop/View/ShopViewGrid.cs
  4. 3
      Assets/Scripts/Shop/View/ShopViewList.cs

67
Assets/Scenes/NewShop.unity

@ -3601,7 +3601,7 @@ MonoBehaviour:
instructionText: {fileID: 360948192}
layoutGroup: {fileID: 2049417198}
ownModel: {fileID: 1237921498}
tradePartner: {fileID: 1237921497}
tradePartner: {fileID: 132445008}
--- !u!114 &336428457
MonoBehaviour:
m_ObjectHideFlags: 0
@ -4837,6 +4837,7 @@ GameObject:
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@ -4984,6 +4985,18 @@ CanvasRenderer:
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MonoBehaviour:
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@ -7272,6 +7285,7 @@ GameObject:
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@ -7419,6 +7433,18 @@ CanvasRenderer:
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@ -9726,6 +9752,7 @@ GameObject:
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@ -9873,6 +9900,18 @@ CanvasRenderer:
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--- !u!114 &921117988
MonoBehaviour:
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@ -10169,6 +10208,7 @@ GameObject:
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@ -10316,6 +10356,18 @@ CanvasRenderer:
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m_CullTransparentMesh: 0
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@ -15496,6 +15548,7 @@ GameObject:
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@ -15643,6 +15696,18 @@ CanvasRenderer:
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2
Assets/Scripts/Shop/View/ShopView.cs

@ -62,7 +62,7 @@ public abstract class ShopView : MonoBehaviour
private void OnDisable()
{
ClearIconView();
model.SetTradePartner(null);
//model.SetTradePartner(null);
UnregisterMoneyObserver();
}

24
Assets/Scripts/Shop/View/ShopViewGrid.cs

@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
public class ShopViewGrid : ShopView
public class ShopViewGrid : ShopView, IShopModelObserver<Item>
{
private GridLayoutGroup _gridLayoutGroup; // This is essentially just a reference to ShopView's layout group but with the correct type
@ -21,6 +21,7 @@ public class ShopViewGrid : ShopView
Debug.Assert(viewConfig != null);
Debug.Assert(_gridLayoutGroup != null);
base.Awake();
model.RegisterObserver(this);
print("ShopView Grid Initialised");
}
@ -99,4 +100,25 @@ public class ShopViewGrid : ShopView
if(!correctLayout) Debug.LogError("Layout group is not of type Grid!",this);
//else Debug.Log("Grid shop view validated",this);
}
public void OnSelected(Item item)
{
//throw new NotImplementedException();
}
public void OnRemoved(Item item)
{
// Only need this one for the keyboard view mostly
shopController.RemoveSelectableItem(item);
}
public void OnAdded(Item item)
{
}
public void OnTransaction(int balance)
{
}
}

3
Assets/Scripts/Shop/View/ShopViewList.cs

@ -60,6 +60,7 @@ public class ShopViewList : ShopView, IShopModelObserver<Item>
//bool isSelected = (item == model.GetSelectedItem());
var unsub = model.RegisterObserver(itemContainer);
itemContainer.Initialize(item,model,unsub);
shopController.AddSelectableItem(item);
//print("Attempt to add item " + item.name + " to view");
}
@ -70,6 +71,7 @@ public class ShopViewList : ShopView, IShopModelObserver<Item>
{
if (itemView.Item == item)
{
shopController.RemoveSelectableItem(item);
model.RemoveObserver(itemView);
Destroy(itemView.gameObject);
return;
@ -111,6 +113,7 @@ public class ShopViewList : ShopView, IShopModelObserver<Item>
public void OnRemoved(Item item)
{
infoPanel?.SetItemInfo(null); // This should set the item info to nothing, effectively disabling it
shopController.RemoveSelectableItem(item);
}
public void OnAdded(Item item)

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