using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// This object allows us to script which kind of stuff an inventory starts out with. Inventory are meant to be created /// by using the inventory unity component, which requires InventoryInitVals to be able to know which kind of money and other /// things specific to a inventory they start with. /// [CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor public class InventoryInitVals : ScriptableObject { public int Money; public ItemFactory Items; }