using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Currently only contains shop specific stuff, such as a price modifier /// [CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor public class ShopObject : ScriptableObject { //public int Money; public float PriceModifier; // How much more expensive than retail price does this shop sell stuff? public float UpgradeFactor = 1; // Also default this one to 1.0. Used by anything that can upgrade stuff, to determine how much of an upgrade (or downgrade) it is }