using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// This shop object allows us to script which kind of stuff a shop starts out with. Models are meant to be created /// by using the appropriate unity component, which requires a shopobject to be able to which kind of money and other /// things specific to a shop they start with. /// [CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor public class ShopObject : ScriptableObject { public int Money; public float PriceModifier; // How much more expensive than retail price does this shop sell stuff? }