using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// This item factory literally just takes a handcrafted list of items and populates the model with that!
///
[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
public class ScriptedItemFactory : ItemFactory
{
public List Items;
public override void PopulateModel(ShopModel model)
{
foreach (var item in Items)
{
model.inventory.AddItem(item.GenerateItem());
}
}
}