using System; using System.Collections; using System.Collections.Generic; using System.Security.Permissions; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UI; public class SellViewGrid : ShopViewGrid { protected override void RegisterMoneyObserver() { var moneyComp = GetComponentInChildren(); if (moneyComp != null) model.inventory.RegisterObserver(moneyComp); // We wanna see our own money! } }