using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
///
/// This class' only purpose is to set the class of an item view prototype. Could be the item itself, or the infobox, or anything!
///
[RequireComponent(typeof(TextMeshProUGUI))]
public class InventoryMoneyDisplay : MonoBehaviour,IShopModelObserver-
{
private TextMeshProUGUI text;
private void Start()
{
text = GetComponent(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
}
public void SetMoney(int balance)
{
if(text == null) text = GetComponent(); // Just in case this gets called before Start()
text.text = balance.ToString();
}
// This is why it's probably better to split this into two interfaces, but oh well
public void OnSelected(Item item)
{
//throw new NotImplementedException();
}
public void OnRemoved(Item item)
{
//throw new NotImplementedException();
}
public void OnAdded(Item item)
{
//throw new NotImplementedException();
}
public void OnTransaction(int balance)
{
SetMoney(balance);
}
}