using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
///
/// This class' only purpose is to set the description of a UI element
///
[RequireComponent(typeof(TextMeshProUGUI))]
public class ItemDescriptionDisplay : MonoBehaviour
{
private TextMeshProUGUI text;
private void Start()
{
text = GetComponent(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
}
public void SetDescription(string desc)
{
if(text == null) text = GetComponent(); // Just in case this gets called before Start()
text.text = desc.ToString();
}
}