using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
///
/// This class' only purpose is to set the class of an item view prototype. Could be the item itself, or the infobox, or anything!
///
[RequireComponent(typeof(TextMeshProUGUI))]
public class ItemClassDisplay : MonoBehaviour
{
private TextMeshProUGUI text;
private void Start()
{
text = GetComponent(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
}
public void SetClass(ItemRarity clas)
{
if(text == null) text = GetComponent(); // Just in case this gets called before Start()
text.text = clas.ToString();
text.color = new Color32((byte)((uint)clas >> 24), (byte)((uint)clas >> 16), (byte)((uint)clas >> 8), (byte)((uint)clas));
}
}