You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.2 KiB
45 lines
1.2 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// This class' only purpose is to set the class of an item view prototype. Could be the item itself, or the infobox, or anything!
|
|
/// </summary>
|
|
[RequireComponent(typeof(TextMeshProUGUI))]
|
|
public class InventoryMoneyDisplay : MonoBehaviour,IShopModelObserver<Item>
|
|
{
|
|
private TextMeshProUGUI text;
|
|
private void Start()
|
|
{
|
|
text = GetComponent<TextMeshProUGUI>(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
|
|
}
|
|
|
|
public void SetMoney(int balance)
|
|
{
|
|
if(text == null) text = GetComponent<TextMeshProUGUI>(); // Just in case this gets called before Start()
|
|
text.text = balance.ToString();
|
|
}
|
|
|
|
// This is why it's probably better to split this into two interfaces, but oh well
|
|
public void OnSelected(Item item)
|
|
{
|
|
//throw new NotImplementedException();
|
|
}
|
|
|
|
public void OnRemoved(Item item)
|
|
{
|
|
//throw new NotImplementedException();
|
|
}
|
|
|
|
public void OnAdded(Item item)
|
|
{
|
|
//throw new NotImplementedException();
|
|
}
|
|
|
|
public void OnTransaction(int balance)
|
|
{
|
|
SetMoney(balance);
|
|
}
|
|
}
|
|
|