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71 lines
4.2 KiB
71 lines
4.2 KiB
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<OutputPath>Temp/Bin/Debug</OutputPath>
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<ItemGroup>
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
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<None Include="Assets\Unity Packages\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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