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13 lines
363 B
13 lines
363 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryModelComponent : ModelComponent
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{
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[SerializeField] private ShopObject shop;
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protected override void CreateModel()
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{
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Debug.Assert(shop != null,"Shop model initial object never assigned!",this);
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model = new SellModel(shop);
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}
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}
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