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18 lines
580 B
18 lines
580 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This item factory literally just takes a handcrafted list of items and populates the model with that!
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ScriptedItemFactory : ItemFactory
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{
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public List<ScriptedItem> Items;
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public override void PopulateInventory(Inventory model)
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{
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foreach (var item in Items)
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{
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model.AddItem(item.GenerateItem());
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}
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}
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}
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