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16 lines
627 B
16 lines
627 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This scriptable object saves global configuration for views, to use it in a similar way as a singleton, create ViewConfig object and put it in Resources
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/// folder, then classes can use Resources.Load to access the needed values, see examples of this usage in the GridViewKeyboardController and ShopGridBuyView
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/// classes
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ViewConfig : ScriptableObject
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{
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public int gridViewColumnCount;
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}
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