MVC shop project for software architecture, in Unity.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// This object allows us to script which kind of stuff an inventory starts out with. Inventory are meant to be created
/// by using the inventory unity component, which requires InventoryInitVals to be able to know which kind of money and other
/// things specific to a inventory they start with.
/// </summary>
[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
public class InventoryInitVals : ScriptableObject
{
public int Money;
public ItemFactory Items;
}