MVC shop project for software architecture, in Unity.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

22 lines
839 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// An item factory is simply meant to procedurally (or pre-scripted) populate a shop model.
/// </summary>
public abstract class ItemFactory : ScriptableObject
{
public abstract void PopulateInventory(Inventory inv);
}
// This has the sole purpose of associating a sprite with a name for the factory. Not making it a scriptable object because doing this in the factory editor view is faster
[System.Serializable]
public struct ItemPrototype
{
public Sprite Sprite;
public string Name;
public string Description;
[FormerlySerializedAs("AttackBonus")] public int Bonus; // FormerlySerializedAs so we don't have to reassign from when it was only used for weapons. Compatibility, yay!
}