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18 lines
581 B
18 lines
581 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryComponent : MonoBehaviour, IInventoryContainer
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{
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[SerializeField] private InventoryInitVals factory;
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//[SerializeField] private ShopObject inventoryStart;
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// Start is called before the first frame update
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void Awake()
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{
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Debug.Assert(factory != null,"Item factory not assigned!",this);
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Inventory = new Inventory(factory.Money);
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factory.Items.PopulateInventory(Inventory);
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}
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public Inventory Inventory { get; private set; }
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}
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