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16 lines
511 B
16 lines
511 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// The scripted armor generates armor with the specified defense
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ScriptedArmor : ScriptedItem
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{
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public int Defense;
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public int Block;
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public override Item GenerateItem()
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{
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return new ItemArmor(Name, Sprite.name, Price, Defense, Block,Description,Rarity);
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}
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}
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