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14 lines
664 B
14 lines
664 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This shop object allows us to script which kind of stuff a shop starts out with. Models are meant to be created
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/// by using the appropriate unity component, which requires a shopobject to be able to which kind of money and other
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/// things specific to a shop they start with.
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ShopObject : ScriptableObject
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{
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public int Money;
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public float PriceModifier; // How much more expensive than retail price does this shop sell stuff?
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}
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