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25 lines
903 B
25 lines
903 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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/// <summary>
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/// This class' only purpose is to set the class of an item view prototype. Could be the item itself, or the infobox, or anything!
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/// </summary>
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class ItemClassDisplay : MonoBehaviour
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{
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private TextMeshProUGUI text;
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private void Start()
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{
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text = GetComponent<TextMeshProUGUI>(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
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}
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public void SetClass(ItemRarity clas)
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{
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if(text == null) text = GetComponent<TextMeshProUGUI>(); // Just in case this gets called before Start()
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text.text = clas.ToString();
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text.color = new Color32((byte)((uint)clas >> 24), (byte)((uint)clas >> 16), (byte)((uint)clas >> 8), (byte)((uint)clas));
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}
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}
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