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16 lines
544 B
16 lines
544 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// The scripted weapon generates a weapon type scripted item, adding attack and damage variables to it
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ScriptedWeapon : ScriptedItem
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{
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public int Attack;
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public int Damage;
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public override Item GenerateItem()
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{
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return new ItemWeapon(Name, Sprite.name, Price, Attack, Damage,Description);
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}
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}
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