MVC shop project for software architecture, in Unity.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryComponent : MonoBehaviour, IInventoryContainer
{
[SerializeField] private InventoryInitVals factory;
//[SerializeField] private ShopObject inventoryStart;
// Start is called before the first frame update
void Awake()
{
Debug.Assert(factory != null,"Item factory not assigned!",this);
Inventory = new Inventory(factory.Money);
factory.Items.PopulateInventory(Inventory);
}
public Inventory Inventory { get; private set; }
}