MVC shop project for software architecture, in Unity.
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
/// <summary>
/// This class' only purpose is to set the price of a UI element
/// </summary>
[RequireComponent(typeof(Sprite))]
public class ItemIconDisplay : MonoBehaviour
{
[SerializeField]
protected SpriteAtlas iconAtlas;
private Image sprite;
private void Start()
{
sprite = GetComponent<Image>(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
}
public void SetIcon(string name)
{
if(sprite == null) sprite = GetComponent<Image>(); // Just in case this gets called before Start()
sprite.sprite = iconAtlas.GetSprite(name);
}
}