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19 lines
656 B
19 lines
656 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This is an item factory of item factories, simply put. Allows you to combine all sorts of factories to populate
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/// just one inventory with different types and levels of items.
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class MultiItemFactory : ItemFactory
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{
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public ItemFactory[] ItemFactories;
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public override void PopulateModel(ShopModel model)
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{
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foreach (var factory in ItemFactories)
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{
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factory.PopulateModel(model);
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}
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}
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}
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