MVC shop project for software architecture, in Unity.
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using System;
/// <summary>
/// This interface defines a subject that can select an item. This is the IItemContainer counterpart of the observer
/// pattern. It is used so that either items can directly observe, and know whether to be active or not, or
/// a shop view can tell the items what to do, active or not.
/// </summary>
public interface IItemSelector
{
// Require some way to register observers so that they can be notified when selection changes
void RegisterOnSelect(IItemContainer observer);
void RemoveOnSelect(IItemContainer observer);
void OnSelect(Item selected);
// Actual selection methods, so we have a selection to begin with
void SelectItem(Item selected);
void SelectItemByIndex(int index);
}