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13 lines
626 B
13 lines
626 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Currently only contains shop specific stuff, such as a price modifier
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/// </summary>
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[CreateAssetMenu]//Allows creating ViewConfig objects in Assets -> Create menu in the Unity Editor
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public class ShopObject : ScriptableObject
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{
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//public int Money;
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public float PriceModifier; // How much more expensive than retail price does this shop sell stuff?
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public float UpgradeFactor = 1; // Also default this one to 1.0. Used by anything that can upgrade stuff, to determine how much of an upgrade (or downgrade) it is
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}
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