12 changed files with 189 additions and 9 deletions
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using TMPro; |
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using UnityEngine; |
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/// <summary>
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/// This class' only purpose is to set the class of an item view prototype. Could be the item itself, or the infobox, or anything!
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/// </summary>
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[RequireComponent(typeof(TextMeshProUGUI))] |
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public class InventoryMoneyDisplay : MonoBehaviour,IShopModelObserver<Item> |
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{ |
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private TextMeshProUGUI text; |
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private void Start() |
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{ |
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text = GetComponent<TextMeshProUGUI>(); // Because of the meta tag, Unity will make sure this exists. No sanity checks
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} |
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public void SetMoney(int balance) |
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{ |
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if(text == null) text = GetComponent<TextMeshProUGUI>(); // Just in case this gets called before Start()
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text.text = balance.ToString(); |
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} |
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// This is why it's probably better to split this into two interfaces, but oh well
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public void OnSelected(Item item) |
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{ |
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//throw new NotImplementedException();
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} |
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public void OnRemoved(Item item) |
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{ |
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//throw new NotImplementedException();
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} |
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public void OnAdded(Item item) |
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{ |
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//throw new NotImplementedException();
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} |
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public void OnTransaction(int balance) |
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{ |
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SetMoney(balance); |
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} |
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} |
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@ -0,0 +1,11 @@ |
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fileFormatVersion: 2 |
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guid: 1161ecc75d6ee4d44836c2efab2a0fd4 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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